![]() ![]() It is genuinely engaging and interesting, which for the game's main focus is very satisfying. Some combat situations have an element of planning to them with gun emplacements that can be disabled by sneaking past them, allowing other characters to bring the fight to the enemy from a better angle. Naturally, as the story progresses and characters get more powerful and gain access to new tech, taking down enemies and robots gets easier, but the enemies are good at flanking and can often down characters with a single burst of gunfire. Fighting them can be either a stealthy and efficient takedown or a war of attrition seeing if there are enough resources in the scenario to wear them down over time. ![]() ![]() Each character has access to a focus shot, a reward for taking down enemies and landing hits, which allows players to pick an individual body part target on an enemy much like Fallout's VATS system.Įnemies are reasonably smart and the robotic ones are Tripod levels of scary. If anything, the game is comparable to the combat design in the Xcom games but without the extreme intimacy offered in its aiming controls. It is compelling and detailed with some great meticulous scenario design that builds the world and keeps the stakes high. There are loads of tiny little details during battle, such as taking cover from enemy fire, single use items like grenades and distance affecting accuracy, which all add depth to the combat. Controlling only a few characters in this large and savage world gets exceedingly intense as more complex situations arise in the gameplay. Where this game deviates from many strategy titles is the intimacy of the action. It is all very standard and because of that many PC players will be right at home with the control scheme. Drag and click to select multiple characters, left-click to move and right-click to act. Movement of characters and interactions are handled on the mouse as it is a real time strategy game. It is scrollable in all directions and has zoom capabilities, allowing for people of all tastes to enjoy a comfortable view of the gameplay area. These can be hard to balance but can open up a whole new world of options when fighting or interacting with other non-player characters.Įverything takes place in an isometric perspective that gives a generally great view of the playing field. Perks are totally optional and give the character a stat boost and a debuff. The skills are the characters' main stats, for example having a high first-aid skill level allows to revive fallen allies with more hit points than an unskilled first-aider. However, for those who find character designing sleep-inducing there is a small but varied set of pre-set characters with interesting backstories to choose from.Ĭharacters all have skills and perks. It is really in-depth and easy to use for those looking to tailor their experience. There is a plethora of cosmetic options for the custom characters, including hats, faces and suits as well as more gameplay centric choices, like the type of guns they use or the character's background which dictates their main skills. The character creator is very detailed and provides players with two characters needing designed and assigned. Just as things take off with the sudden ambush, the pace is halted by character creation and difficulty setup. The opening cutscene is a visual treat with excellently brutal, snowy environments and tons of realistic details on the ice and fur, which sets the scene for the opening levels perfectly. Their route blocked, the Rangers choose to cross a frozen lake only to be set upon by local bandits who are organised and waiting. The Rangers, a recurring group in the Wasteland series, are looking for a local group who requested their help. Treading on thin ice describes the opening moments perfectly.
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